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fuckoffasshole

191 Game Reviews

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awful controls, and very unresponsive. hard to believe that so many people participated in it, only for it to be barely playable

EDIT: yeah, sorry for being harsh, just.... I don't know what else to say

Fro responds:

True dat

Edit - You're just telling the truth. This was an old game made by Mono. I think he did a good job for the time period, but I agree with a lot of what you said.

Whatever happened to the walkthrough/solutions? The link is DEAD

Also, it seems that the medal for beating the c-zone is broken. Probably because of the typo as it's "С-Zone" instead of "C-Zone". If the author arsed himself to fix this, the medal would probably work AGAIN, but NOOOO, let's keep it broken fellas!

Okay. This fucking sucks. One, controls bad. Two, too frequent bullet shooting by enemies. Three, where the fuck are checkpoints. If I die and have to start from the beginning, why not shut down the game and start again with three lives? Four, fuck the controls and fuck whoever thought this control scheme was good. Seriously. Five, don't put the game-in-progress and worse, add medals to it. Six, why are the bullets going through wall? Seven, the color scheme of level 2 is idiotic, because you can't see the enemies and the bullets from the background. Eight, the soundtrack is fucking great, I have to admit it. Nine, the game is basically boring attack spamfest with not much else to do. Ten, I fell into lava in level 2 and thought "fuck this boring as shit game, not going to bother to replay the whole fucking tedious level again, it's not worth it". I will probably add more complaints after a while, so don't worry, this is review 0.2, I will fix some bugs LATER, add some shitty controls and force you to read it. Have fun reading this review as much as I had fun playing your game.

ImmanentDeath responds:

I can't tell if you're being serious or not. I do appreciate you took the time to play the game and write this review. You make some good points. But I don't want to force anyone to play Darkhouse or to read anything I write. So you're not obliged to read this, either.

I guess I should have clarified that I've never made a game before, and I have no idea what I'm doing. The game is incomplete because I'm trying to fix my mistakes and make a good game. I just don't have the skill yet. That being said, I still intend Darkhouse to be very difficult, and it should be challenging to clear a level and find a checkpoint.

There are 11 checkpoints total, one before each level and one before each boss. They will heal you, and if you're playing Normal mode, they'll start you back there even after a game over, so you won't lose progress. If you're playing Arcade mode, you start at Level 1 after every game over.

I've gotten comments about the controls before, that they were pretty bad, and I agree. That's why I added another scheme that can be toggled in the Settings menu, and a couple alternate buttons. There was also suggestions for custom controls, but I haven't figured out how to do that yet.

The bullets that enemies shoot are on a timer, and they will fire every couple of seconds or so, depending on the level. That's part of the challenge. And you do have to be careful of bullets that go through walls, but not all of them do. The bones that skeletons throw despawn when hitting the wall or floor.

The color scheme is actually a very good point. I probably should update the graphics to make things easier to see, while still trying to match the theme. I had that problem before with Level 5.

This game isn't for everyone, and I respect your opinion about it. If you don't enjoy it, don't play it. Darkhouse is very tedious and timing-based, but it should feel rewarding to those who take the time to develop that skill. That's my intention, at least. And I'm glad you at least enjoyed the soundtrack.

One of the best games ever. Should have been released on steam professionally etc. It's a shame that this game doesn't have medals while other bad games do have.

The game is way too complex to master. Too many things to understand before you can enjoy it. You are overwhelming the player with the knowledge, and expect us to master the game right off the bat. Like, really. Is this supposed to be a game, or test for MENSA?

Chekisteg responds:

Thank you for your respond! I've tried to make this game much more easy to understand. My skills was not enough to make good tutorial :( I'll try to make some more tips/instructions in future updates

Loved it. Make a Sequel with stalin. The fucker was even worse than hitler

Short, simple, kinda fun. The idea with health bar is interesting.
I only wish there was some kind of twist at the end. And why does it always have to blondes? Why it can't be a ginger for once?

F1Krazy responds:

There's no real reason I made her blonde, tbh, it's just what I went with. Glad you enjoyed it!

I welcome your new style, it;s better

This is probably my favorite game of yours. You really shine when you do puzzles, and you seem to unlock your creativity along with it. Since simple square you became an interesting creator, albeit Green Gunner was also great

What can I say, I like your games, and there was only one spot where I was stuck (you know which one), so maybe *hint*, in future make it a little more obvious? Still, you slowly develop your own style, and that's good. Since The Lost Temple, you seem to hit the right stride, especially with storytelling.

JeffreyDriver responds:

Thanks, I appreciate it. I think (and hope) that the "Grand Grimoire" series will continue into something relatively successful and that balances difficulty properly.

As for The Lost Temple, what can I say? Just the other day I attempted the Lost Temple II and got really annoyed at how difficult it was! I can't believe it scored as well as it did, it's far too hard. I mean, I actually got angry and rage quit my own game.

Stop reading info about me, you fucking stalker.
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