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A mix of Depict1 with Tower of Heaven.

I wanted initially to write that the character glues to the wall, like if you wanted to implement walljump, but failed. It turns out that I was close, as in final levels there is walljumping indeed.

There is one trick / glitch that can be exploited in the final levels - when you touch the wall without jumping ON it, and THEN try to walljump, you practically jump high enough to land on top. I'm not sure if I explained it coherently, though.

All in all, not a bad game, and sort of enjoyable too.

Blobzone responds:

Haha, yes the glitch is something i noticed far to late, and now im to lazy to change it. Its kinda fun though :D

Yeah, in hindsight there are a lot of things where i could have it made better. I started the game as a normal platformer but thought, why not add some kind of "story" for the player. But Depict1 does that way better.

Still thanks for that review.

Cheers.

Great game, great music, great graphics, great experience, great fun.

A hint for those looking at the cookie underwater. it's a small dark blue pixel on one of the two underwater screens. How I've found it? Print screen, paint, ctrl+v, plus resize to twice the size.

Squeka responds:

Thank you! :3
I didn't know there are such trick! xD
Congratulation! :3

Why would anyone hate you?
You are handsome, eloquent, you have your own car, and you make cute cartoons and games.
You also are cute, when you are so harsh for yourself publicly.
Dude, people want to make love with you, they would vote for you if you went for president office,
they would trust you with babysitting their children.
Look at my lips, look closely: No One Hates You. And No One Ever Will.

Speaking of this game, it can be hard at times, but thankfully, it's easier than your previous game.
Although I haven't beaten it yet, so everything is possible.
And don't rush your animation. It'll be done when it's ready to be done.

Turbo-Assassin responds:

This is the most beautiful thing anybody has ever said to me.

I... I think I have something in my eye... please excuse me...

*sniff*

Before I started playing, I already knew that I would like your submission, judging from the description.

Games like these are needed not because they are anti-something, but because they are well made. And I really enjoyed playing your game. Your game needs medals, though.

BTW, I have an idea for another game, where you are a tse tse fly and your goal is to infect people.
Please seriously consider this idea.

esayitch responds:

I tend to agree with your points about games that handle borderline controversial material... I see many games lately, from the smallest to the largest, trying hard to cram "meaning" and "profoundness" down the throats of their players. However in many cases the gameplay is merely an excuse and the point they wanna make would have been better discussed as part of a movie or book, as it is not very interactive. In short, interesting themes but lackluster games. So I'm pretty happy you think this was actually a good game first and foremost :D

The thing about games and music is that if you like something in certain style, you will also like something that is extremely similar.

So is the case here. This game is heavily, I mean HEAVILY inspired by the games made by one of my favorite gamemakers of all time, Benjamin Braden (aka Amon26, or aka Robert Smith Jr), who is known on Newgrounds through his game Gyossait. Now, despite being HEAVILY influenced (seriously, it's really HEAVILY influenced, I really mean it), it's still a great piece of work, and it's impossible to deny the effort you put into this.

However, I do wonder why did you chose to replicate this particular style, and how difficult was creating this game for you?

All in all, it's one of these games anyone will more or less enjoy for the special atmosphere, sounds, and the cool pixel graphics.

Carrill responds:

I wanted to tell a dark story so I needed a very eerie-looking art style. Most pixel art is very cutesy. I would say that there wasn't much else for me to take inspiration from, really. Even styles like Metroid were a little bit too cartoony for what I was going for.

And since it was my first ever game, yeah I'd say it was a challenge. There were a lot of features planned that I was really unsure of my ability to program. It was a big learning experience.

Stop reading info about me, you fucking stalker.
People Hate Me Coz They Ain't Me
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I WILL OWN EVERYTHING AND I WILL BE HAPPY

''Medal Slut'' @fuckoffasshole

Age 83, X

Trying to get medals

Hiding in the woods

Joined on 12/28/14

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