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fuckoffasshole

182 Game Reviews

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Protip: you don't have to beat the whole game to unlock Hard Mode medal, only the final boss.
Just so you know. Hard as fuck, though. Sometimes

Well, the trophies should be quicker
Having to kill 300 everything is dumb.
The harder the enemy is the less should be required

However, I noticed that there is a way to summon the desirable monsters.
To summon lickers / shitters / vomiters, just stay where you are, and they should appear
If you want Iluheads, you have to move a little beyond your car visibility, etc.
I'm speaking about "defend the car" route, which is the most frequent shit to happen
during gameplay. Experiment on your own, for the results you need, but the only problem are the last 6 / 8 types of villains to complete. It's weird that so far only one person had balls to grind it.

The game is good, but I do want to punch your guts for such requirements.

Holy shit! You're still alive? I am just writing now a review for barf.

So many medals, I wonder if I can get them all.
Probably not, because I'm lazy, and your games are annoying as fuck. Especially this one.
The game feels like a rain on my wedding day. Or a traffic jam, when I'm already late.

I always wondered if Barf accepted Satan as his savior and lord.
It seems that Barf's inspiration is to destroy the sanctitties, and this game is not an exception.
After all, destroying a building, destroying floors feels like a metaphor for destroying christianity.
It still feels very mild after a sperm cowboy, and a cute tiger cub cthulhing the world...

Let's get down to business, I think that there should be more chances for player
Maybe upgrades? Don't punish the player too much, I feel that this game would work better,
if it was more party-like. The music itself feels like an invitation for fun, so maybe the gameplay should reflect that a little more? Both the idea and the execution are not bad, it just that they need
a little Polish, I don't know. Just sayin'. Nice choice of sound loops. Pretty gud.

Very comfy.

Feels weird to be part of history.

The scariest thing is always the fear of the unknown

or sth like that.

This game would have been a great creepypasta if not for the "thanks for playing".
You should make a similar game in future, only the kind of game, that would mess with the player more.

I don't know what famicase is, and don't really care, but the page in the link looks cool.

I liked the game, but mostly for easy medals. The best tactic to win with bot is to provoke him to prevent the player from winning, at the cost of his own win.

For example in a situation of:
O|_|X
O|X|X
_|_|_

The bot decides to block the row of "X"s instead of going for a win. Which I'm fine with, because I don't think I would win with the bot otherwise. The only way to win with him is when the player has the first move. If the bot starts the game, the only thing you can go for is a tie.

Maybe create various difficulties from easy to impossible?

Great graphics, sound, btw.
Will I be mentioned in "thankyous" in part 3? That would be cool :3

Artur-Felipe responds:

Thank you we will remember you.

Hints: the white dude always shows you the secret places. So always look at where he spawns.

There are three secret places you need to find:
-in the red area: left portal, then get to bottom left, to find a hidden portal, then interact with the first tree, but do it UNDER that tree.
-in the green area, after you give the rake, and the new portal opens, go to the bottom right portal and interact with the first top block (near which the white dude shows).
-after you beat the octopus, the pirate will open the portal to another place, there you should go bottom right to find the area with blue painting.

How to beat octopus: just go down under the octopus plate / painting / whatever and stay there. Try to be a little in the middle between the rocks, so you'll be untouchable.

At first I didn't like the game, but after a while, I started to dig it. Good work, albeit needs some polish.

Mythologically speaking, the observance of the deconstruction of the complex ideas is superior in its equilibristic emptiness of ignorant vehemence within the centre of biological compulsion.

This is the game I must write a review of, otherwise I will lost the opportunity to comment on something trully unique, and brilliant.

I don't know what happened, I got all the medals, and I can only guess how the mechanic works. From what I see, the game is about random chances, with pressing space = throwing dices, when the result might mean 1=standing, 2=jumping, 3=dead. 4=jumping forward, etc. But I guess that I'm wrong, and I look in the wrong way.

It certainly requires thinking outside of the box, and even if you don't understand the rules, you can instinctively "get" the object of the game, even if it can't be rationally explained.

The game is both genius and dumb at the same time. You can affect the gameplay, and yet, you are dependent on the whims of the cats. You are known for creating some truly original games, and I am in awe of your work.

whileworking responds:

Thanks so much for this review! As the developer I don't want to explain too much, rather leave it to the community to discuss. You can understand this "game" in different ways.

Missing puzzles from reviews
LE SPOILERS:
3) 2*2*3*2*2*5 = 240
4) 3*3*7 = 63
8) 7*3*2 = 42
9) is actually the cobalt puzzle Mxmts mentioned

You can also re-read the message if you enter the puddle, btw.

Pretty cool social experiment.

Ufff, finally beaten it.

At first I was a little infuriated, because the puzzles were complex and confusing, especially the first with cube and handle. I don't know how I managed to beat it. Probably the hardest, due to the weather changes that require good timing and puzzle skills.

The second with the trunk, and cabin was better, albeit a little confusing as well, but more logical. Probably has a lot to do with the amount of options that you have.

However, The Pedestal Puzzle was THE BEST. My favorite puzzle, and the most logical.
I had a genuine joy solving it. Everything felt logical.

All in all, this game proves that what makes games good are not sophisticated graphics, but the concept and the gameplay itself. If the game can captivate you, it means that it's a good game.
In many ways I would call it a literaly / novel game? Text + interactivity. You could employ this mechanics in future to make interactive novels.

I didn't notice any bugs.

Stop reading info about me, you fucking stalker.
People Hate Me Coz They Ain't Me
_____________________________________
I WILL OWN EVERYTHING AND I WILL BE HAPPY

''Medal Slut'' @fuckoffasshole

Age 83, X

Trying to get medals

Hiding in the woods

Joined on 12/28/14

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