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fuckoffasshole

161 Game Reviews

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The thing about games and music is that if you like something in certain style, you will also like something that is extremely similar.

So is the case here. This game is heavily, I mean HEAVILY inspired by the games made by one of my favorite gamemakers of all time, Benjamin Braden (aka Amon26, or aka Robert Smith Jr), who is known on Newgrounds through his game Gyossait. Now, despite being HEAVILY influenced (seriously, it's really HEAVILY influenced, I really mean it), it's still a great piece of work, and it's impossible to deny the effort you put into this.

However, I do wonder why did you chose to replicate this particular style, and how difficult was creating this game for you?

All in all, it's one of these games anyone will more or less enjoy for the special atmosphere, sounds, and the cool pixel graphics.

Carrill responds:

I wanted to tell a dark story so I needed a very eerie-looking art style. Most pixel art is very cutesy. I would say that there wasn't much else for me to take inspiration from, really. Even styles like Metroid were a little bit too cartoony for what I was going for.

And since it was my first ever game, yeah I'd say it was a challenge. There were a lot of features planned that I was really unsure of my ability to program. It was a big learning experience.

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