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fuckoffasshole

182 Game Reviews

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2 reviews are hidden due to your filters.

I couldn't care less if the game is in good taste or not, frankly. Rwandan genocide is a good idea for a game, though. And whatever you wanted to say with your game is here for anyone to see, and maybe even to think.

Anyway, games are either good or are crap. Your game is somewhere in the middle.
Your game sort of reminds me of Postal, only poorer, which is actually fitting, since Rwandans are poorer than Americans. There is a room for improvement, but I doubt you will bother with improving this game. You could at least add a timer, so the player would know how much time is left to kill.

Graphics are very simple, but acceptable. Your choice of theme music was good, as it certainly added extra atmosphere. I feel like giving you extra half-point for mute option. Mainly, because WAY TOO OFTEN various programmers forget about this crucial option in their games, which is very frustrating.

What can I say? Try to put more effort In future, and it will pay off.

The thing about games and music is that if you like something in certain style, you will also like something that is extremely similar.

So is the case here. This game is heavily, I mean HEAVILY inspired by the games made by one of my favorite gamemakers of all time, Benjamin Braden (aka Amon26, or aka Robert Smith Jr), who is known on Newgrounds through his game Gyossait. Now, despite being HEAVILY influenced (seriously, it's really HEAVILY influenced, I really mean it), it's still a great piece of work, and it's impossible to deny the effort you put into this.

However, I do wonder why did you chose to replicate this particular style, and how difficult was creating this game for you?

All in all, it's one of these games anyone will more or less enjoy for the special atmosphere, sounds, and the cool pixel graphics.

Carrill responds:

I wanted to tell a dark story so I needed a very eerie-looking art style. Most pixel art is very cutesy. I would say that there wasn't much else for me to take inspiration from, really. Even styles like Metroid were a little bit too cartoony for what I was going for.

And since it was my first ever game, yeah I'd say it was a challenge. There were a lot of features planned that I was really unsure of my ability to program. It was a big learning experience.

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